{"id":4219,"date":"2017-06-22T09:37:07","date_gmt":"2017-06-22T13:37:07","guid":{"rendered":"http:\/\/thegamingteacher.blog\/?p=4219"},"modified":"2017-06-22T09:37:07","modified_gmt":"2017-06-22T13:37:07","slug":"weapon-durability-motivation","status":"publish","type":"post","link":"https:\/\/gamingteacher.blog\/2017\/06\/22\/weapon-durability-motivation\/","title":{"rendered":"Weapon Durability &amp; BotW"},"content":{"rendered":"<p><img data-attachment-id=\"4724\" data-permalink=\"https:\/\/gamingteacher.blog\/2017\/06\/22\/weapon-durability-motivation\/sword-866014_1920\/\" data-orig-file=\"https:\/\/i0.wp.com\/gamingteacher.blog\/wp-content\/uploads\/2017\/06\/sword-866014_1920.jpg?fit=1920%2C1280&amp;ssl=1\" data-orig-size=\"1920,1280\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"sword-866014_1920\" data-image-description=\"\" data-image-caption=\"\" data-medium-file=\"https:\/\/i0.wp.com\/gamingteacher.blog\/wp-content\/uploads\/2017\/06\/sword-866014_1920.jpg?fit=300%2C200&amp;ssl=1\" data-large-file=\"https:\/\/i0.wp.com\/gamingteacher.blog\/wp-content\/uploads\/2017\/06\/sword-866014_1920.jpg?fit=720%2C480&amp;ssl=1\" decoding=\"async\" loading=\"lazy\" class=\"wp-image-4724 aligncenter\" src=\"https:\/\/i0.wp.com\/gamingteacher.blog\/wp-content\/uploads\/2017\/06\/sword-866014_1920.jpg?resize=570%2C380&#038;ssl=1\" alt=\"sword-866014_1920\" width=\"570\" height=\"380\"  data-recalc-dims=\"1\"><\/p>\n<p>It&#8217;s now been more than a few days since <a href=\"http:\/\/thegamingteacher.blog\/2017\/06\/08\/the-legend-of-zelda-breath-of-the-wild\/\" target=\"_blank\" rel=\"noopener\">I completed <em>Breath of the Wild<\/em><\/a>, and with the time that has passed, I&#8217;ve been able to more objectively reflect on a few things relevant to the game. One such thing is weapon durability.<\/p>\n<p>In general, I hate when video games include weapon durability. This part of me that HATES it can be referred to as the &#8220;Impatient Gamer.&#8221; The Impatient Gamer was not happy when <em>Rust<\/em> added weapon degradation. At times, the Impatient Gamer quite easily morphs into the Frustrated Gamer which manifests itself at times such as when a poorly executed round bomb sent a stone sphere, needed for a shrine, out into the ocean. It was a long swim for Link that day&#8230;<\/p>\n<p>Weapon durability just seems cheap at times. It&#8217;s a gold sink, and it&#8217;s annoying. There was <i>one<\/i> game that I actually thought weapon durability was slightly inventive: <em>Far Cry 2<\/em>. Your weapons could jam from overuse, and it actually made sense. If I&#8217;m remembering correctly, there was a perk that helped minimize weapon malfunction anyway so it was never too much of a problem.<\/p>\n<p>When it came to <em>BotW<\/em>, I gritted my teeth when I found out weapons would break and decided I would just have to deal with it. Surprisingly, after 90 some hours, I found that I didn&#8217;t really care. I was constantly moving, exploring as much of the map as I could, and I never had a weapon shortage. In fact, I was constantly debating which weapon to toss or sell! If anything, weapon durability in <em>BotW<\/em> acted more as motivation to keep pushing through the map. What neat weapon would I pick up next?<\/p>\n<p>Out of curiosity, I searched online for people&#8217;s opinions on weapon durability in <em>BotW<\/em> and was surprised by some of the perspectives. Some people hated it, others didn&#8217;t mind, and others still complained that the weapons broke too quickly, that they were brittle, and that there isn&#8217;t really a way to manage weapons since the game only tells players if a weapon is used or that it is about to break. I do agree that the game could do a better job of notifying players of each weapon&#8217;s durability status, but I also don&#8217;t think <em>BotW<\/em>&nbsp;necessarily has the cheapest weapon durability system.<\/p>\n<p>What do you think? Is weapon durability generally a nuisance or can it add depth to a game?<\/p>\n","protected":false},"excerpt":{"rendered":"<p>It&#8217;s now been more than a few days since I completed Breath of the Wild, and with the time that has passed, I&#8217;ve been able to more objectively reflect on a few things relevant to the game. One such thing is weapon durability. In general, I hate when video games include weapon durability. This part of me that HATES it can be referred to as &hellip; <a href=\"https:\/\/gamingteacher.blog\/2017\/06\/22\/weapon-durability-motivation\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Weapon Durability &amp; BotW<\/span><\/a><\/p>\n","protected":false},"author":88875779,"featured_media":4724,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_coblocks_attr":"","_coblocks_dimensions":"","_coblocks_responsive_height":"","_coblocks_accordion_ie_support":"","jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","jetpack_anchor_podcast":"","jetpack_anchor_episode":"","jetpack_anchor_spotify_show":"","jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false}}},"categories":[1914],"tags":[1256,505642852,353898049],"jetpack_publicize_connections":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v20.8 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Weapon Durability &amp; BotW - Wedee<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/gamingteacher.blog\/2017\/06\/22\/weapon-durability-motivation\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Weapon Durability &amp; BotW - Wedee\" \/>\n<meta property=\"og:description\" content=\"It&#8217;s now been more than a few days since I completed Breath of the Wild, and with the time that has passed, I&#8217;ve been able to more objectively reflect on a few things relevant to the game. 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While the study of classic literature is a bit passe in writing classes, a wide variety of texts are regularly\u2026","rel":"","context":"In &quot;Education and Video Games&quot;","block_context":{"text":"Education and Video Games","link":"https:\/\/gamingteacher.blog\/category\/education-and-video-games\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/gamingteacher.blog\/wp-content\/uploads\/2017\/03\/write-593333_1920.jpg?resize=350%2C200&ssl=1","width":350,"height":200},"classes":[]},{"id":2881,"url":"https:\/\/gamingteacher.blog\/2017\/05\/25\/completing-the-ordinary-tasks-in-botw\/","url_meta":{"origin":4219,"position":5},"title":"Completing the Ordinary: Tasks in BotW","author":"Tab","date":"May 25, 2017","format":false,"excerpt":"Between writing and going back to work for the summer semester, I have been playing Breath of the Wild whenever I can manage. 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