{"id":643,"date":"2017-04-03T07:08:00","date_gmt":"2017-04-03T11:08:00","guid":{"rendered":"http:\/\/thegamingteacher.blog\/?p=643"},"modified":"2017-06-07T13:19:46","modified_gmt":"2017-06-07T17:19:46","slug":"narrative-pull-engagement-horizon-mea-minor-spoilers","status":"publish","type":"post","link":"https:\/\/gamingteacher.blog\/2017\/04\/03\/narrative-pull-engagement-horizon-mea-minor-spoilers\/","title":{"rendered":"Narrative Pull &amp; Engagement: Horizon &amp; Mass Effect: Andromeda"},"content":{"rendered":"<div style=\"border:6px solid black;padding:25px;\">\n<p>With the release of <em>Horizon Zero Dawn<\/em> and <em>Mass Effect Andromeda<\/em> (<em>ME: A<\/em>), March was a busy month for gaming. I&#8217;ve been playing <em>ME:A<\/em> since it released and have been enjoying the game overall (despite a few frustrations, gripes, and not feeling invested until more than a few hours in). Since <em>Horizon<\/em> was the last game I played before <em>ME:A<\/em>, I couldn&#8217;t help but make a few comparisons between the games even though they are different in many ways, which led me to think about the narrative hook or pull of each game. Warning: minor spoilers ahead.<\/p>\n<div class=\"tiled-gallery type-rectangular tiled-gallery-unresized\" data-original-width=\"720\" data-carousel-extra='{&quot;blog_id&quot;:1,&quot;permalink&quot;:&quot;https:\\\/\\\/gamingteacher.blog\\\/2017\\\/04\\\/03\\\/narrative-pull-engagement-horizon-mea-minor-spoilers\\\/&quot;,&quot;likes_blog_id&quot;:&quot;125828031&quot;}' itemscope itemtype=\"http:\/\/schema.org\/ImageGallery\" > <div class=\"gallery-row\" style=\"width: 720px; height: 204px;\" data-original-width=\"720\" data-original-height=\"204\" > <div class=\"gallery-group images-1\" style=\"width: 360px; height: 204px;\" data-original-width=\"360\" data-original-height=\"204\" > <div class=\"tiled-gallery-item tiled-gallery-item-large\" itemprop=\"associatedMedia\" itemscope itemtype=\"http:\/\/schema.org\/ImageObject\"> <a href=\"https:\/\/gamingteacher.blog\/2017\/03\/19\/horizon-zero-dawn\/e51551_d5c7a6e96f6d4280b605b88fb36e3e8a-mv2\/\" border=\"0\" itemprop=\"url\"> <meta itemprop=\"width\" content=\"356\"> <meta itemprop=\"height\" content=\"200\"> <img data-attachment-id=\"173\" data-orig-file=\"https:\/\/gamingteacher.blog\/wp-content\/uploads\/2017\/03\/e51551_d5c7a6e96f6d4280b605b88fb36e3e8a-mv2.png\" data-orig-size=\"1920,1080\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"e51551_d5c7a6e96f6d4280b605b88fb36e3e8a-mv2\" data-image-description=\"\" data-medium-file=\"https:\/\/i0.wp.com\/gamingteacher.blog\/wp-content\/uploads\/2017\/03\/e51551_d5c7a6e96f6d4280b605b88fb36e3e8a-mv2.png?fit=300%2C169&#038;ssl=1\" data-large-file=\"https:\/\/i0.wp.com\/gamingteacher.blog\/wp-content\/uploads\/2017\/03\/e51551_d5c7a6e96f6d4280b605b88fb36e3e8a-mv2.png?fit=720%2C405&#038;ssl=1\" src=\"https:\/\/i0.wp.com\/gamingteacher.blog\/wp-content\/uploads\/2017\/03\/e51551_d5c7a6e96f6d4280b605b88fb36e3e8a-mv2.png?w=356&#038;h=200&#038;ssl=1\" width=\"356\" height=\"200\" data-original-width=\"356\" data-original-height=\"200\" itemprop=\"http:\/\/schema.org\/image\" title=\"e51551_d5c7a6e96f6d4280b605b88fb36e3e8a-mv2\" alt=\"e51551_d5c7a6e96f6d4280b605b88fb36e3e8a-mv2\" style=\"width: 356px; height: 200px;\" \/> <\/a> <\/div> <\/div> <!-- close group --> <div class=\"gallery-group images-1\" style=\"width: 360px; height: 204px;\" data-original-width=\"360\" data-original-height=\"204\" > <div class=\"tiled-gallery-item tiled-gallery-item-large\" itemprop=\"associatedMedia\" itemscope itemtype=\"http:\/\/schema.org\/ImageObject\"> <a href=\"https:\/\/gamingteacher.blog\/2017\/04\/06\/mass-effect-andromeda\/mass-effect_-andromeda_20170321182011\/\" border=\"0\" itemprop=\"url\"> <meta itemprop=\"width\" content=\"356\"> <meta itemprop=\"height\" content=\"200\"> <img data-attachment-id=\"1281\" data-orig-file=\"https:\/\/gamingteacher.blog\/wp-content\/uploads\/2017\/04\/mass-effecte284a2_-andromeda_20170321182011.png\" data-orig-size=\"1920,1080\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"Mass Effect\u2122_ Andromeda_20170321182011\" data-image-description=\"\" data-medium-file=\"https:\/\/i0.wp.com\/gamingteacher.blog\/wp-content\/uploads\/2017\/04\/mass-effecte284a2_-andromeda_20170321182011.png?fit=300%2C169&#038;ssl=1\" data-large-file=\"https:\/\/i0.wp.com\/gamingteacher.blog\/wp-content\/uploads\/2017\/04\/mass-effecte284a2_-andromeda_20170321182011.png?fit=720%2C405&#038;ssl=1\" src=\"https:\/\/i0.wp.com\/gamingteacher.blog\/wp-content\/uploads\/2017\/04\/mass-effecte284a2_-andromeda_20170321182011.png?w=356&#038;h=200&#038;ssl=1\" width=\"356\" height=\"200\" data-original-width=\"356\" data-original-height=\"200\" itemprop=\"http:\/\/schema.org\/image\" title=\"Mass Effect\u2122_ Andromeda_20170321182011\" alt=\"Mass Effect\u2122_ Andromeda_20170321182011\" style=\"width: 356px; height: 200px;\" \/> <\/a> <\/div> <\/div> <!-- close group --> <\/div> <!-- close row --> <\/div>\n<p><!--more--><\/p>\n<p>Arguably,\u00a0<em>Horizon<\/em> has the stronger opening. The story, as a whole, has its flaws, but I felt drawn to Aloy and her journey of self-discovery from the beginning. Plus she&#8217;s snarky, inquisitive, and a certified badass. <em>ME:A<\/em>&#8216;s Sara Ryder or Scott, depending on which twin you choose, isn&#8217;t quite as compelling, which is a shame because colonizing a new galaxy among various threats should be exciting.<\/p>\n<p>In <em>Horizon<\/em> players are introduced to a young Aloy who is outcast and teased. She&#8217;s rather adorable-looking in her obstinate way, and I found myself smiling at the little pip from the start. So <em>Horizon<\/em> gets +1 for introducing Aloy as a baby first and then showing her as a child to adulthood. Having an orphaned protagonist develops pathos early on, and that sympathy is only strengthened as Aloy pushes to discover her mother&#8217;s identity and her own true origins.<\/p>\n<p>Sara Ryder is an educated woman with experience working with both the Alliance military and with scientists. She&#8217;s inquisitive and is driven to ensure success in the Andromeda galaxy. Beyond that,\u00a0<em>ME: A<\/em>\u00a0doesn&#8217;t give players much incentive to feel attached to Sara from the beginning. Sure, I know that Sara has a brother and a father, but much of who Sara is, and who she will be, is dependent on the player&#8217;s choices and what is revealed as the game progresses. This isn&#8217;t a bad thing; I&#8217;m used to games granting players the ability to step into the game and become the protagonist, but because of this, Sara feels like more of a shell than Aloy.<\/p>\n<p>Which brings me to father figures. Both games feature &#8220;dads&#8221; from the start: <em>Horizon<\/em> has Rost and <em>ME: A<\/em> has Alec. While Alec is the biological father of the twins, Rost is an adoptive parent given the task of raising Aloy by the matriarchs.<\/p>\n<p>One of the reasons I found myself liking Rost was because he too is an outcast living at the fringe. He&#8217;s not allowed to socialize or talk to anyone and then suddenly his life changes when he is given this little baby to care for. It&#8217;s heartwarming. +998999 to <em>Horizon<\/em>. \ud83d\ude09<\/p>\n<p>Ahem. On the other hand, Sara&#8217;s dad is down to business. He&#8217;s serious and perhaps a little cold even to his children. He&#8217;s not the dad who is going to encourage you with loving words. Instead, he&#8217;ll take the training wheels off before giving you a shove down the driveway. If you fall down, he&#8217;ll prop you back up and tell you to try again. I might be exaggerating slightly, but the &#8220;softest&#8221; we see Alec is still twice as hard as Rost&#8217;s most frustrating moment dealing with an obstinate Aloy.<\/p>\n<p>Maybe that&#8217;s part of it. Rost is more endearing than Alec, but that still plays a part in how engaged I was with each game. Combine that with each fathers&#8217; relationship with their children and the picture starts to clear. Aloy is full of character, and Rost is likeable. Sara is a bit flat, and her father is distant. When compared, the first duo comes across as being more genuine.<\/p>\n<p>Beyond the initial relationships of each game, the voice acting also plays a part in likeability and engagement. I&#8217;m more than a few hours into <em>ME: A,<\/em> and it has occurred to me that the quality of the voice acting is a bit off. However, I think that has more to do with the game&#8217;s writing than the talent of the actors.\u00a0Which makes me wonder, does it all come down to the writing?<\/p>\n<p>After all, it&#8217;s difficult to care for Sara being thrust into the position of Pathfinder (daddy&#8217;s shoes) after her father&#8217;s death when those events happen so quickly. Players barely have time to figure out what buttons do what when what should be an incredibly emotional and defining moment happens to a protagonist they know next to nothing about. The emotional draw isn&#8217;t there yet; it hasn&#8217;t had time to develop. And while Rost&#8217;s death occurs early on in <em>Horizon<\/em>, players get to see his interaction with Aloy\u2014his love and frustration\u2014which adds dynamic to the game&#8217;s early hours. I cared about Rost because he seemed real and because of Aloy&#8217;s relationship with him.<\/p>\n<p>Games don&#8217;t need to spend hours developing relationships between characters. In fact, <em>Horizon<\/em> is a wonderful example of how to establish an important relationship in a matter of minutes. What seems to set these two games apart has to do with the nature of each protagonist (Aloy is a fleshed out character that the player experiences while players have more agency in defining who <em>ME:A<\/em>&#8216;s protagonist is), the depth of each games&#8217; writing, and the emotional layering of relationships created early on.<\/p>\n<p>I would be curious to know what you think about each games&#8217; early hours. Did you find <em>Horizon Zero Dawn<\/em> or <em>Mass Effect: Andromeda<\/em> engaging from the first few hours?<\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>With the release of Horizon Zero Dawn and Mass Effect Andromeda (ME: A), March was a busy month for gaming. I&#8217;ve been playing ME:A since it released and have been enjoying the game overall (despite a few frustrations, gripes, and not feeling invested until more than a few hours in). Since Horizon was the last game I played before ME:A, I couldn&#8217;t help but make &hellip; <a href=\"https:\/\/gamingteacher.blog\/2017\/04\/03\/narrative-pull-engagement-horizon-mea-minor-spoilers\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Narrative Pull &amp; Engagement: Horizon &amp; Mass Effect: Andromeda<\/span><\/a><\/p>\n","protected":false},"author":88875779,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_coblocks_attr":"","_coblocks_dimensions":"","_coblocks_responsive_height":"","_coblocks_accordion_ie_support":"","jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","jetpack_anchor_podcast":"","jetpack_anchor_episode":"","jetpack_anchor_spotify_show":"","jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false}}},"categories":[9548,1914],"tags":[366172042,366118739],"jetpack_publicize_connections":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v20.8 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Narrative Pull &amp; Engagement: Horizon &amp; Mass Effect: Andromeda - Wedee<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/gamingteacher.blog\/2017\/04\/03\/narrative-pull-engagement-horizon-mea-minor-spoilers\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Narrative Pull &amp; Engagement: Horizon &amp; Mass Effect: Andromeda - Wedee\" \/>\n<meta property=\"og:description\" content=\"With the release of Horizon Zero Dawn and Mass Effect Andromeda (ME: A), March was a busy month for gaming. 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