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</html><thumbnail_url>https://i0.wp.com/gamingteacher.blog/wp-content/uploads/2017/06/assorted-panel.png?fit=3000%2C2100&amp;ssl=1</thumbnail_url><thumbnail_width>3000</thumbnail_width><thumbnail_height>2100</thumbnail_height><description>One of the greatest challenges of using video games in the college classroom is one of access. Games and the technology required to play them can be expensive, but issues of access go beyond the financial. What if some of my students don&#x2019;t play games? What if Student A is only familiar with PC gaming but Student B only ever touches a keyboard with reluctance? &hellip;</description></oembed>
